Composer, Producer & Sound Designer
”An incredibly honest and delicate score…”
(On Ghost Giant)
Meena Shamaly - ABC Classic
”An astounding score. Zombie Vikings has some of the best music I’ve heard from a modern game.”
Himanshu Talwar - PlayStation Enthusiast
”This is unabashedly pretty music that plucks the heartstrings without resorting to mawkish sentimentality.” (On Ghost Giant)
Annual Game Music Awards - VGMO
”A soundtrack that’s both insanely catchy and perfectly complementary to the game’s other elements.” (On Stick it To The Man)
Game Audio Awards
Nominated for Best Game Music
Ghost Giant
Annual Game Music Awards
Best Score – Traditional / Acoustic
Ghost Giant
Push Square: Game of the Year
Nominated: The 10 Best Playstation Soundtracks of 2019
Ghost Giant
Push Square: Game of the Year
Platinum Trophy: Best PSVR Game of 2019
Ghost Giant
IGN Nordic
Nominated for Best VR Game of 2019
STIM
Grant for Fe Soundtrack
Press A
2918s Best Videogame Soundtracks So Far
Fe Soundtrack
The Sound of Fe – Blog post at EA.com
Crafting the voice of Fe – Interview with Splice
Podcast Interview – Dorktunes
Podcast Interview – Äntligen spelmusik (Swedish)
Soundtrack Analysis – Throw the dice and play nice
I’m Joel Bille. I’m a composer, multi-instrumentalist and sound designer from Gothenburg, Sweden. I’ve been working lots with soundtracks and sound design for video games lately. You’ll also see me on stage playing various instruments with various groups as well as producing my own and other’s music.
I’ve got a lifelong passion for melodies and I’m chronically curious about the nature of music, art and games.
Working with games, I love to join the project early on. The closer I work with the team, the better I get to understand the heart of the project. And I believe that is the most important thing when composing for games.
I’m always excited about new ways to approach a game soundtrack. I’ve got heaps of thoughts and ideas on implementation of game music and audio and I’m eager to be a part of that process too.